• A web-based application for QoE evaluations 

      Skorstøl, Fredrik (Master thesis, 2022)
      Målet for prosjektet er å utvikle en applikasjon som kombinerer og presenterer data fra evaluering av XR opplevelser. Hensikten er å gjøre prosessen lettere og mer effektiv for utføreren av eksperimenter relatert til utvidet ...
    • Affects of Perceived-Actions within Virtual Environments on User Behavior on the Outside 

      Hameed, Asim; Perkis, Andrew (Chapter, 2020)
      3D visualization has witnessed exponential growth driven by advances in computer-generated imagery that now include immersive technologies enabling first-person experiences with depth perception and spatial awareness. We ...
    • Evaluating Hand-tracking Interaction for Performing Motor-tasks in VR Learning Environments 

      Hameed, Asim; Perkis, Andrew; Möller, Sebastian (Peer reviewed; Journal article, 2021)
      The past few years has witnessed a promising surge in immersive media technologies, however, a widespread adoption is still some years away. Recently, virtual reality (VR) head-mounted displays with inside-out tracking and ...
    • How good are virtual hands? Influences of input modality on motor tasks in virtual reality 

      Hameed, Asim; Möller, Sebastian; Perkis, Andrew Niels (Peer reviewed; Journal article, 2023)
      Hand-tracking enables controller-free interaction with virtual environments, which can make virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both technological and human influence ...
    • Narrative’s Impact on Quality of Experience in Digital Storytelling 

      Klungre, Øyvind Sørdal; Hameed, Asim; Perkis, Andrew (Chapter, 2019)
      Our ways of telling stories have evolved along with advances in technology. This has led to the emergence of digital storytelling. This project explores narrative influences on Quality of Experience of users in digital ...
    • Spatial Storytelling: Finding Interdisciplinary Immersion 

      Hameed, Asim; Perkis, Andrew (Chapter, 2018)
      This paper is part of an ongoing transdisciplinary research into immersion. In specific, it focuses on Spatial Storytelling to examine the narrative technique in conjunction with Spatial Presence, a commonly accepted subtype ...
    • A subjective and behavioral assessment of affordances in virtual architectural walkthroughs 

      Hameed, Asim; Perkis, Andrew (Peer reviewed; Journal article, 2021)
      Immersive technologies, such as VR, offer first-person experiences using depth perception and spatial awareness that elucidate a sense of space impossible with traditional visualization techniques. This paper looks beyond ...
    • Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach 

      Hameed, Asim; Irshad, Shafaq; Perkis, Andrew (Chapter, 2019)
      Immersive Media Technologies have emerged as popular media form. Their captivating nature makes them a powerful tool for participation and storytelling in a variety of domains attracting multidisciplinary interest. Existing ...
    • User Evaluation of a Storytelling Application Assisting Visitors in Protected Nature Areas 

      Hameed, Asim; Klungre, Øyvind Sørdal; Perkis, Andrew; Bolme, Gøran; Brownridge, Andrew Mark (Chapter, 2021)
      Storytelling has been part of human culture throughout history. Stories become profound when they are related to real places. In this paper we look at the use of location-based media and augmented reality to create ...
    • VR i Sport 

      Havre, Daniel Breive (Master thesis, 2020)
      Repeterende utholdenhetsøvelser gjort innendørs, som å løpe på en tredemølle eller ro på et ro-ergometer pleide å være ensformig og kjedelig. Bruk av ny teknologi i idrett og andre fysiske aktiviteter er i kraftig vekst, ...